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Cyberdark Dragon : eBay Guides

Write a guide Guides by: ootwcards ( 297Feedback score is 100 to 499)  Top 5000 Reviewer
3 out of 7 people found this guide helpful.
Guide viewed: 2819 times Tags: yugioh


By Sachin Mehta

Card Of The Day

Here is today’s: 3/12/06

Cyberdark Dragon

CDIP-EN035   (Limit 3)  

Dark

ATK 1000         DEF 1000

[ Machine / Fusion ]

Description:
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"

This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.

Ratings:
Casual: 3
Tournament: 1
Visual: 3.75
Overall: 2.58

Dark Machine, eh? I smell an Overload Fusion. J

The Cyberdark monsters aren't too bad. LV3 and lower playable Dragon types are...rare. You've got Masked Dragon, Twin-Headed Behemoth, Troop Dragon, Gray Wing (that is REALLY stretching the boundaries of "playability"), and Armed Dragon LV3. Wow, eh? The thing is, if you don't use those guys, your Cyberdark deck is going to be incomplete b/c the fusion material monsters are going to be useless on their own. And that's a shame because they have neat individual abilities.

Past that, you've got a Level 8 Machine DARK fusion that can't be Morphed or Summoner of Illusions'd. Okay. Almost no worthwhile fusions are morphable these days. It has 1000/1000 stats. Hideous. What else? The effect is nice. This guy can get BEEFY in a HURRY. My short-term advice would be to run a CyberDark/Armed Dragon deck (LV3 is playable!). You can equip an Armed LV5 to this guy to get him up to 3400 + 100 for every other monster in your graveyard. Maybe he has better uses than being support for Armed Dragon. I could be missing HUGE cookie cutter potential for this guy, but it really seems like his fusion materials limit what kind of deck he can be run in.

He's easy enough to get out (Future Fusion/Magical Merchant + Overload Fusion), and he can get huge, but not much else, sadly. Vulnerable to everything except one battle, but really--like I said about Five God Dragon--he should be immune to battle by the fact that he is HUGE. The last part of his effect is almost irrelevant. Too bad it couldn't save him from ANY kind of destruction....You could Limiter Removal this guy and not lose him at the end of the turn....


Guide ID: 10000000002518052Guide created: 10/12/06 (updated 07/12/07)

 
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